Procedural Ocean Shading and Animation
In this video we’ll take a look at how we can create a completely procedural ocean mesh just using a plane primitive and some procedural maps nested together.
Maps will be used to displace water details, we’ll have 3 wave layers, big swell, medium waves and little crest waves, animation will be controlled by displacement map.
Rendering will be done using V-Ray in 3ds max but described techniques can be used with different rendering engines and software without big issue.
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