Procedural Ocean Shading and Animation

In this video we’ll take a look at how we can create a completely procedural ocean mesh just using a plane primitive and some procedural maps nested together.

Maps will be used to displace water details, we’ll have 3 wave layers, big swell, medium waves and little crest waves, animation will be controlled by displacement map.

Rendering will be done using V-Ray in 3ds max but described techniques can be used with different rendering engines and software without big issue.

This video is available on Proteus VFX School Vimeo On Demand and Patreon page, in English and Italian.

Vimeo On Demand :

Patreon :



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