MAXFluid Paint Simulation

A new lesson about Max Fluid, this time we’ll move a step forward trying to understand how we can create a different kind of liquid.In our 1st lesson we simulated a simple water emitter with turbulence, now we’ll change some liquid and simulation properties to create a paint fluid falling down on a sculpture model. We’ll play with viscosity, density, stickness and we’ll take care about collision precision too. Rendering will be done with Arnold.

This video is available on Proteus VFX School Vimeo On Demand and Patreon page, in English and Italian.

Vimeo On Demand :

Patreon :



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