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MAXFluid Introduction

This video is our 1st introduction to MaxFluid features, as you know it is based on Bifrost technology and it is an amazing piece of software to make fluid simulation.

We’ll take a look at emitters, basic fluid simulation workflow, voxel size management, basic liquid and foam parameters, how to manage rendering with Arnold and some informations about caches and display/rendering settings.

This video is available on Proteus VFX School Vimeo On Demand and Patreon page, in English and Italian.

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