Blender is blowing away the 3D computer graphics market with unprecedented energy. Born in 1998 thanks to Ton Rosendal who started its development in 1995, at the beginning it was limited to the hobbyist world for a long time, in recent years its development has undergone an incredible acceleration. In 2002 the Blender Foundation was founded to carry on the development, team has grown, the software has improved from every point of view, growing in terms of functionality, resources, and power since release 2.8 with revolutionary features and a revised and improved user interface.

Thanks to community donations and funding from big supporters like Epic Games, Microsoft, AMD, Ubisoft, Nvidia and others, development is proceeding unstoppable. Blender is now mature and can be used covering entire CG workflow with its features.

Now it is part of professional CG world, it is used in large and small studios and thousands of artists from all over the world, development speed is very high and it becomes more and more complete and stable. Everyone talks about it, many artists choose to use and study it as the first 3D software, so here at Proteus we have prepared a unique course curriculum, we want to explain its functionality using it in a real production environment, working on scenes and shots as if you were part of a special effects team. It’s time to flex your skills with this powerful open source tool! If you don’t believe in its potential, take a look at the latest short films from Blender Animation Studio, made to test and enhance the software tools by stressing it in production.


Complete course price : Eur 249,00 (promotional price)

Single module price : Please check the module prices below

Mode : recorded lessons, Q&A live session on demand

Support : virtual classroom on Slack, mail support, assignments, Virtual Workstation on demand

Mastering Blender in VFX Production “COMPLETE”


Digital 3D Artist / Mentor / “Popolo di Blender” Community Founder and Manager

Hi, my name is Masha and I’m a freelance 3D Artist. My main skills are modeling and texturing, but I often collaborate on projects as a CG Generalist. I had the pleasure to work on different kind of projects and I had the possibility to add Blender in some Visual Effects Studios, showing its potential by working on complex full-cgi shots or CG integration with live footages. All my work has always been done within the open source software Blender.

In addition to my work as a freelancer, I’m collaborating with CG Boost managing an online challenge for 3D Artists from all over the world called CG Boost Challenge. I founded and manage the “Popolo di Blender” Facebook community and I love to disclose Blender features writing articles for the “Pirati Grafici” community, and making video tutorials on YouTube in Italian and English.

Now I am part of Proteus VFX School as Blender instructor to show you the potential of the software and how to use it in production!


We have defined a unique curriculum based on using Blender in production environment, each topic is explained with the creation of a complete short from start to finish in mind, each step is linked to the other.

The course is split into four modules so artists can plan learning path based on his knowledge, you can choose to start from scratch with the “Start” module and then move to look development workflow with the “Look dev” module, or you can study just the visual effects module and so on, you have complete control over your learning path. Those who access the subsequent modules obviously have access to the assets/shots created previously and which will be used in the final project development. “Look dev” and “Visual Effects” modules, will have two mentors, Alessandro Cangelosi will show the integration of Blender with other 3D software in a pipeline for visual effects and will help you understanding complex vfx techniques.

  • User interface, Blender fundamentals
  • Hard surface modeling techniques and tools
  • Preparing assets in a production environment
  • Adding details and Subdivision surfaces
  • Procedural modeling techniques
  • Modifiers, Boolean operators, Collections
  • 3D Sculpting techniques
  • Retopology and mesh optimization
  • Scene management, layers, set dressing, scene assembly
  • Populating set, scattering tools, natural environments
  • Bitmap and procedural textures
  • Texture painting
  • PBR Shading introduction (Physically based rendering)
  • UV Mapping and UV Editing
  • Grease Pencil, beyond the 3D View


  • Keyframe-based animation techniques
  • Curve editor tools
  • Animation features (NLA, Inverse kinematic, Forward kinematic)
  • Procedural animation techniques
  • Motion path and Shape keys
  • Animation nodes introduction
  • Rigging techniques, Constraints and Drivers
  • Skinning and Automatic Skinning, paint weighting and envelopes
  • Pose Editor


MODULE 2 "LOOK DEV" - Q1 2021
  • Lighting techniques, color theory, image composition
  • Simulating complex surfaces with PBR Shaders
  • Rendering theory, using Eevee and Cycles in production
  • Managing layers and AOVs
  • Live action integration and image perspective matching
  • Stereo 3D rendering
  • Camera effects, Depth of Field and Motion blur
  • Volume rendering, (clouds, fire, smoke, etc. etc.)
  • Sub-surface Scattering
  • Fur/Hair rendering
  • Toon Shading techniques, cartoon rendering
  • Architectural rendering techniques
  • Advanced car rendering
  • Understanding sampling, quality VS speed


  • I/O features and interchange file formats
  • Caching techniques and advanced pipeline integration (Houdini, 3ds max, Maya, Megascans, Terragen, Gaea, Substance)
  • Rigid body and soft body dynamic, particle systems, VFX fundamentals
  • Managing VFX shots
  • Mesh breaking, destruction and demolition
  • Cloth simulation
  • Fluid simulation, (gas), creating clouds, smoke, fire and explosions
  • Fluid simulation, (liquid), water and liquids
  • Small-scale and large-scale simulation tips&tricks
  • Ocean/Sea simulation, seconday effects
  • Compositing fundamentals for pre-comp


Mastering Blender in VFX Production

Modulo 1 + Modulo 2 + Modulo 3 + Modulo 4


Here you can see some images from Module 1 “Start”



E-mail :

Scarica il programma didattico del corso

Scarica il programma didattico del corso

Se sei interessato alla nostra Masterclass in Visual Effects e desideri avere maggiori dettagli o chiedere informazioni su prezzo, finanziamenti e altro, compila questo modulo, verrai ricontattato il prima possibile e intanto avrai la possibilità di scaricare il Programma Didattico in formato PDF che mostra dettagli del corso, della nostra struttura e dei servizi offerti ai nostri studenti.

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