Isotropix Clarisse iFX – Digital Human

In this tutorial we’ll take a look at sub-surface scattering in Clarisse iFX.

We’ll see how we can create a good-looking setup to achieve a realistic rendering of human skin, we’ll use a model from Ten24 3D Scan Store. Using the color texture released with the model, we’ll create more textures like specular, bump, and various sss maps. We’ll create a multi-layer skin shader to have a better control and realism.

Lighting will be done using various HDRI maps.
This video is available on Proteus VFX School Vimeo On Demand and Patreon page, in English and Italian.

Vimeo On Demand :

Patreon :



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