FStorm Geopattern Introduction
In this new tutorial our instructor, Filippo Pierdicca, talks about FStorm again.
This time we are going to focus on Geopattern feature. We’ll take a look at how it works and how it can be used to create a realistic fabric/clothing, in this case we’ll create a sweater.
We’ll move step by step covering pattern modeling using basic 3ds max features and then we’ll see how to use it with Geopattern tools, finding best setup for it, adding lighting and shading and preparing the final image
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