One of the main problems of the various courses is that the student is taught a series of commands and procedures on simple tests, and all this leads to a lot of disconnected information difficult to apply in the real world, for this reason we base our teaching method on what we call “shot-based / task-based learning”. Each course explains the theory and practice by working directly on shots and scenes to be made together with the instructors, simulating a real team work environment, so you are immediately thrown into production, you face real problems, you seek and find solutions all together This is how tomorrow’s artists are trained at Proteus VFX School.



We have different training courses, you can follow our Patreon The Lab page for free tutorials or in the form of a subscription, you can buy a pre-registered course with lifetime access on our Vimeo On Demand page or book a place in our virtual classes.

We can guide you, we can help you learn to be an expert artist, you will choose your professional path.



Based on projects

The instructors will show you how it works to work on a real production by creating projects and complete scenes that simulate real working conditions

Lifetime access

Book a place or buy one of our courses to receive unlimited lifetime access to our video lessons and where provided you will continue to receive updates with new lessons.

Affordable prices

Being able to access high quality courses must be for everyone, for this reason our cost policies are highly competitive and there are discounts for students and for those coming from countries with lower wages.

Homework to do

Many of our courses are based on student assignments which are then evaluated by the instructors to analyze the learning process together.


Online Support

If you need support, you can reach us via email/Skype/social networks or you can participate in our virtual lessons on Slack/GoToMeeting.


Project Files are included

You will always be able to download the project files, so you can see the original settings and scene setup.

We have a profound experience on national and international productions, some of us for over 20 years. We have been a 3DS Max and Maya beta site for a long time, we have used 3ds max in production practically always, since the first release for the MS-DOS operating system. Our pipeline and our workflow are solid and used in production for years, among the various tools you can find 3DS Max, Houdini, Clarisse, Gaea, Terragen, Blender, Katana, V-Ray, Redshift, Arnold, Fusion, PhoenixFD, FumeFX , Krakatoa, and much more. We want to offer you an unprecedented study path in Italy, a unique way to study and be ready to go into production, a unique way of training artists and technical directors.

If you need guidance or you have a question, let us help !