With this 3ds max course, (useful for Redshift users with Maya, Cinema4D, etc. etc.), we’d like to give you a complete courseware with all informations, tricks and techniques to be used working with lighting, shading, rendering and look development to obtain photorealistic images and animations following a production proven workflow.We’ll work with basic scene and complex shots so both beginners and more advanced users can follow lessons and deeply understand how to add more skills using this amazing rendering engine.

This couse will start from the ground, what is GPU rendering and understanding UI and basic features, then we’ll move forward talking more in depth about all features needed to adopt it in production. Lessons are pre-recorded,as soon as you buy this product, you’ll be able to download all ready lessons with scenes, and you have direct support from instructor for entire course duration.

Here you can find informations about topics covered, every single lesson ready, and soon you’ll be able to download some lessons for free. If you need more informations please contact us :


Release date : March 2017
Topics : lighting, shading, rendering, look development
Price : 140.50 USD
Course type: Pre-recorded
Video platform : Vimeo On Demand
Certificate : Released at the end
Support : support by mail, chat with instructor, projects review

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We’ll cover many topics in Redshift in Production courseware, actually we can list some of it, (this list can vary during lesson recording due to production and/or student needs) :

  • Redshift and GPU rendering introduction
  • Anti-aliasing, Unified Sampling, Sampling techniques, Speed VS Noise and quality
  • Complete lighting techniques, different light sources
  • HDRI, IBL, Global Illumination (optimization techniques for still images and animations)
  • Texture management and optimization, GPU vs CPU, UDIMs, etc. etc.
  • Basic and complex shaders creation, (how to create metals, rusty, gold, glass, plastic, wood, aging effects, and many others)
  • Natural surfaces, how to create water, snow, terrain, mud, magma, ice, rocks, etc. etc.
  • Sub-surface scattering and Skin shading
  • Depth of field, motion blur and displacement
  • Volumetric rendering, environmental fx and OpenVDB data (clouds, smoke, pyro fx, water)
  • Natural environments, plants, grass, trees, foilage, how to use Megascans with Redshift
  • Architectural rendering, interior and exterior, still frame and animation, live action interaction
  • Photoreal vehicles techniques
  • Hair/fur
  • Technical textures/shaders
  • Final project


If you are a student, we are pleased to give you a special price of 59,90 Euro / 69,00 USD to buy Redshift in Production courseware. Please don’t use our website purchase option, you need just to send us a mail at with your personal informations and a copy of your school ID to validate your “student special price offer”, you’ll be contacted soon with all informations needed.


We’ll post here all ready lessons to see more in depth the topics covered, soon we’ll post some lessons you’ll be able to download for free :

Duration : 00:42:45

  • Redshift introduction
  • GPU vs CPU rendering, what is a “production-ready GPU renderer” ?
  • Basic features and User interface
  • Anti-aliasing
  • Unified sampling, what it is and how it works
  • Sampling techniques, how to manage sampling in your scene
  • Speed VS Noise and quality

Duration : 00:50:43

  • Redshift light sources
  • Physical lights, shapes, parameters and how to use it
  • How to manage shadow sampling
  • Sun light and physical sky
  • Dome light, usage and sampling management
  • HDR Lighting, global illumination introduction
  • IES lights

Duration : 00:52:18

  • Redshift shading system introduction
  • Playing with material editor to create some basic shaders

Duration : Part 1 01:04:21 / Part 2 01:22:33

  • HDR Lighting / plate management
  • Camera matching
  • Shadows catching
  • Dual layer car paint shader
  • Metals, tires, plastic, micro details
  • Pass introduction
  • Look development in Fusion

Duration : Part 1 00:51:12 / Part 2 00:47:02

  • “Shaderball” scene setup, how it was done and how to use it
  • How to create a plastic material with procedural subtle surface imperfections
  • Metal shaders, different techniques : IOR, Metalness, Reflectivity/Edge Tint, IOR Advanced
  • Realistic chrome materials, imperfections, scratches, fingerprints, color variation, etc etc
  • Painted metals

Duration : 00:39:22

  • What is a “studio lighting setup” ?
  • Different lighting techniques, 1-point, 2-point, 3-point, etc. etc.
  • How to control final image mood and look
  • How it works with a real-world product rendering test

Duration : Part 1 01:01:19 / Part 2 00:38:34

  • Snow/Water surface analisys
  • Sub-surface scattering
  • Nested procedural displacement maps
  • Additional details like frosting/melting and water density

Duration : 01:06:45

  • How to create a diffuse map using multi-nesting technique
  • Displacement in Redshift
  • Creating a dirty water layer

Duration : 01:01:17

  • How to create aging effect over a metal shader simulating dust and dirty
  • Redshift Blend material to mix metal and rusty material

Duration : 00:54:22

  • Importing OpenVDB files with Redshift
  • Understanding channels and volume shader
  • Creating a realistic cloud shading and lighting

Duration : Part 1 – 00:58:03 / Part 2 –

  • Understanding plants shading techniques
  • Redshift Ray Switch shader to create double faced shading
  • Tree shading, grass shading, devorative plants for interiors
  • Tips & Tricks to avoid Forest Color variation incompatibility
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